Friday 25 November 2016

The Importance of Concept art

Concept art and its importance to the Games industry.
What is concept art?: Concept art is and drawing or visual creation created to plan a product. Concept art is not just used in games design. Concept art can be used in a range of product development from planning a new phone to a new building. However it's in film ,animation and games design concept art has its widest range of applications.
Concept art is used to show ideas and plans before creating polished versions of them. Generally concept art is heavily important in the development process.
Bellow is a selection of concept art used in game including bio shock. The concept art dark and has a almost late Victorian style to it. Its also quite gory meaning it would probably be used in horror games.
31a341404d8bf92928f84289732d0d04.jpg

Concept art helps an idea take the next step in becoming reality. Writers and game planners will give artists a brief about the game ideas for location and things the game will and could contain.
Game artists will then be let loose to draw and create anything from environments to characters even the look of the UI on screen. They will generate hundreds of ideas that will be looked at be the lead developers.There are many concept art generalists, but there are also many specialised concept artists. The various specialisations are: Character Design, Creature Design, Environment Design, and Industrial Design. Many concept artists have more than one specialisation or are specialised in one thing and know the basics of the others. Specialisation is regarded as better for freelancers than concept artists who want to work In-House since they are usually required to know how to do everything. For freelance concept artists specialisation can lead you to being hired based on your specialisation. Knowing the foundations of art such as anatomy, perspective, colour theory, design, and lighting should never be disregarded since they are the bread and butter of a concept artist.

This allows creators to pick all their favourite part of drawings from the eyes of a player two the colour of a planet. Artists can put these ideas together  and create new and better drawings and when eventually agreed upon can be turned into reality inside the game.
The creation of good concept art is a very natural process of trial and error. Creators will do hundreds  of rough sketches which some small and some massive variations.
Smaller game team and studios will have less artists or even have artists which have other jobs in the games creation. Big studios like EA will have hundreds of concept artists producing for them with team leaders helping them collaborate between themselves.
As i'm working by myself the amount of concept art will be a lot lower. This means the ideas going into the game will be expanded on a lot less and I will end up sticking quite close to my original idea. I will choose between my drawings and eventually scan my favourite into Maya. I can the use this model to plan and create a 3D model which will be exported into Unreal.
stages for concept art


1. Quick concept art and sketches:
This stage is where the most of the creations will be made . Artists will sketch lots low detail sketches to choose between.

2. Adding Mass mood and a colour palate: The sketchers will the exclude and poor and unsalable sketches and move to adding basic colour and mood to the sketch to get a better ideas of how these would feel in games.

3. Refining and shading:
This stage artists will choose a handful of sketches they like. They then take them one step further,  by adding shading and refining the parts of the sketch that they don't like.

4. Choosing One: The artist will then choose one sketch to put forward they may even redraw the sketch before hand. If the image is approved  it's sent to a modelling team to begin creation
https://www.unseen64.net/2014/12/01/mankind-the-last-of-us-beta-ps3/
Merc-tighter.jpg


This drawing is of concept art created for a game. It contains borderlands character which have multiple different interchangeable parts. This Gives developers choices on how they want their final character to look. It also contains a colour pallet and a description of their characters design. The Concept art of this character gives them a basic front facing version and also multiple angles to help modding teams get an idea of the characters 3D shape.
https://s-media-cache-ak0.pinimg.com/736x/a3/52/72/a3527245b7c2eb1adbf6423400e79968.jpg
The concept art show above is character concept art it lakes backgrounds or a environment instead it is being used to choose the looks and design of a character in a game this concept art is more specif and often will have lots of very similar looking ideas. The moods staying very similar and slight variations on the colour pallet.
Concept-Art-James-Paick-Battle-Prep (1).jpg
This is a piece of concept art in its final stages. It Contains multiple characters and a environment. The setting the concept art portrays is very futuristic and dark. The artist has used mainly greys and browns for his colour palette. These are important point for other creators of the titles as they will help keep the game to a similar theme. This concept art could also be used for backgrounds and posters This concept art is not so much used for 3D character modelling as it is to show off a setting a design to a game. This art would be used to show developers what they are aiming for a final product to look like.

Overall Concept art is one of many important steps in games design. With out concept art new game ideas may never be given the time to be explored. Concept art is not only away to create the first steps towards in game assets but away to express modes feeling and ideas for games.
http://www.creativebloq.com/creativity/4-steps-creating-concept-art-extra-depth-101413175
http://atomhawk.com/concept-art

Tuesday 27 September 2016

Waynes Work year 2

What is a game engine?
A game engine is foundations which a game is built on. Game engines most often include the Graphics, physics, sounds, scripting, AI, collision detection networking and handle the difference between different platforms. Most Games are created using a game engine and many games share the same engines. This means the engine is often reused between different titles and lead to the developers looking for different ways to use the engine to make new and interesting way to create and enjoy games.
Parts of a game engine
The operating system of the engine: This controls how the different parts of the engine interact with each other and the main underling code holding the engine together.

Graphics: The graphics of a game is what the user sees on screen. The graphics are rendered on screen using a chosen technique from the engine developer. While most engines allow for some level of graphics, certain engines like Unreal 4 and the cry engine are known for allowing the more cutting edge look to a game.

Physics: the physics engine in a game is what determines how objects collide and interact with each other within the world. This can be from the most basic things to if and how much gravity is felt within the game to the impact of a punch on an object or another player. The physic engine in a game can be specific to an engine of shared through multiple engines

Sound: The sound of the engine is processed and created through small engines packaged within the title just like the physics of an engine the sound engine can be shared.

AI: Is how the computers perceived intelligence reacts within a game. This can be bots a player must fight or challenge within a title, the pathing of a bird or change in difficulty of a chess opponent. The AI is how the engine “thinks” and approaches the user.

Access to game engines
As game engines are far harder to create than games this makes the ownership of and engine very important. If a company has create or owns and engine developers need permission from the company to create and sell games made on the engine. For a game developer looking for and engine to make his or her game on this leads to three different approaches.

One. To use a free engine like unreal or unity to develop on and once developed pay the owner large amounts of royalties fees on the sale of their title if successful.

Two. To pay for an engine from a company to use. This may be a onetime payment but often can include royalties from the company once the game is released.

Three. Either create or pay someone to create them a new game engine which their company will own. This may be the most time consuming and cost the most money but this will give the developer the most creative freedom as it will allow them to make the engine fit the needs of their games. It will also allow them to sell their engine to other companies.

Middle-ware:
Middle-ware is components of an engine which have been sourced for outside of the code written by the developer. Middle-ware is bought by companies to add to their engine. The most common of these is the physics engines of games as they are often some of the most complicated parts of and engine to code. This can save a company time trying to create the perfect physics engine for their game by buying one from another company. The downside to this is apart from the obvious cost to the developer is the fact the engine won’t be as tailored to the game the developers is creating as may by desired.

Different game engines

 The unreal engine the unreal engine is arguably the biggest game engine at the moment tied with unity. The unreal engine has the monopoly on first person shooters. The unreal engine is an open engine mean people are free to download the engine at will. However a game developed on the engine will need to pay royalty fees to epic games the company which owns the unreal engine.
The unreal engine was developed for epic games first shooter unreal in 1998 however is now in its fourth instalment. Unreal 4 was originally shown off in 2012 and was sold on its cutting edge Volex cone tracing however changes have be made to the original engine after worries of performance on the next generation of consoles. The main selling point is now the “blue prints” section of the software which allows for coding and editing of the engine with C++ while developing this allows for easier interaction and collaboration between programmers artists and level designer while in development
The unreal engine has come a long way in the past 18 years as has just released its most current patch 4.13 which has branched out to the latest VR technology .The unreal engine is free to use, with access to source code however epic games must be paid 5% of gross revenue after the first US $3,000 per product per quarter. https://developer.nvidia.com/unrealengine

Unity
The unity engine is the other largest engine on the market. While the unreal engine is used to create more first person shooter and action game unity is the engine used by the more indie and alternative games. Unity is easier for budding developers and often hosts smaller projects. Unity hosts the monopoly on phone games and almost all smartphone titles are created with a version of unity. This is because unity physic engine is easy to work with and does not require such a deep level of understanding to manipulate. While unity has been used to create some beautiful titles such as fire watch, Ori and the blind forest and Verdun. None of these game brag the most cutting edge graphics however they do look good.
 Unity however is great for cross platform development and is very well optimised for all types of systems. The other reason unity is heavily used is that developers are not required to pay royalties per say but are expected to pay a subscription fee per month on the software once and game has earnt $100000 in one year the game will be expected to upgrade to the pro version of unity costing $1,500 or $75 per month on a 12 month contract. This is a tiny amount compared to unreal 4 which takes a flat 5% off the top of a game.
Unity released unity 5 last year its easy access and quick to grasp systems have been accused of leading to an influx of underdeveloped titles made by inexperienced developers, also known as “cash grabs”.  https://unity3d.com/learn/tutorials/topics/physics 
Unity is one of the few big engines including unreal engine which uses the PhysX physics engine. This means both companies while have access to the code for their physics engine don’t own the engine its self. A problem with using middle-ware like Phys X is reduces developer’s ability to make big changes within their own engine. However using middle-ware can save money and time and allows companies to not spend resources updating their own physic engine.
Rage
The Rage engine or (Rockstar advanced game engine) is a closed engine owned by the company Rockstar and was released in 2006. The Rage engine has hosted a range of Rockstar titles but the most notable is the latest instalment in the GTA franchise GTA V which runs on the latest version of the Rockstar engine. 

https://support.rockstargames.com/hc/en-us/community/posts/200739603-Where-can-I-get-

https://www.quora.com/How-are-large-open-world-games-like-GTA-V-made
The Rockstar engine is heavily made up of third party middle-ware components such as the physics engine Bullet and Euphoria the character animation engine. The engine is focused heavily on allowing large amounts of assets and is well optimised or the computer and next generation consoles. Because the Rockstar engine is closed this mean Rockstar doesn’t allow people to download or use the engine. Rockstar also doesn’t sell the engine to any other companies like some closed engine owners. This a screen shot from red dead redemption a Rockstar title which runs on the rage engine

CryEngine
The cry engine is an engine owned by 
Crytek.
a German game developer. The cry engine is the biggest contender to unreal in terms of the most cutting edge graphics as an open development engine. The cry engine is currently in its 4th instalment however a fifth was announced on March 22nd 2016. The software was originally as a tech demo for NVidia. However was then used to create the first Farcry game. The Third version of the engine is when it made its biggest break through. It was announced in 2009 and was set for the next generation of consoles. The engine and games sold with it often game with editors available in the game this allowed players to make and create their own levels and use the WYSIWYP, "What You See Is What You Play" feature which allows players to hop into what they have just created.
The Software Development kit or SDK allows payers to make huge landscapes this means where other game would hide the edges of their maps with 2d backdrops. The Cry engine offers the potential to make huge 3D back drops and environments. The cry engine is currently being used for the biggest crowed funded title ever star citizen razing 124 million pounds. The release of this title will be a huge boost to the engines owners’ Crytek which have currently been in the shadows after the unreal engine recent success.  The cry engine uses its own physics engine this gives each game created on it a certain feel.
The biggest difference between the Cryegine and its competitor unreal is the approach to managing the engine. While unreal are taking a more open approach allowing user more and more ability to make changes to the engine, Crytek are looking to hold more control over how their engine is used "At the core, Crytek is building advances in that engine and controlling where that engine goes -- that's where we think we get the best results from," (Crytek Jones)
The cry engine was recently leased to amazon $50-70 million. This was to create Amazons most recent game engine lumber yard and more user friendly version of the cry engine and is currently in alpha.
http://www.gamasutra.com/view/news/218947/What_separates_CryEngine_from_its_competition.php

Gamemaker
Game maker studio is a game engine owned by YoYo games game maker is a 2D game engine and doesn’t support 3D graphics this leaves game maker to being fairly limited and therefore not really used to create anything but low budget indie titles. The positive of game maker is there’s an easy access and usable version of it open to the public. Game maker is a good for new game developers looking to learn and pick up some basic skills to use later in their careers or companies looking to make low budget 2D titles. Game maker is designed to be as easy as possible to code its uses code similar to C++ called GML
Game maker was created in Delphi programming language by a man called Mark Overmars and has produced some quite big steam indie titles
·         Spelunky
·         Hyper Light Drifter
·         Gunpoint
·         Nuclear Throne
·         Undertale
·         Super Crate Box
·         Hotline Miami
·         Nidhogg

Id tech
Id Tech is a game engine designed and developed by id Software. Id tech is currently in its sixth instalment Prior to the presentation of the id Tech 5-based game Rage, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines have been developed for. Id tech 2 to 4 have been released for free, along with the source code to titles such as Doom and Wolfenstein. The game engine is well used is Bethesda titles, the sister company to Id tech.

http://www.idsoftware.com/?/age_gate


Id tech is well known for being one of the very first game engines ever created and was one of the big companies to make creating a game engine popular. However Id Tech 4 had far fewer licences than the Unreal from Epic Games, and Id planned to regain the momentum with id Tech 5 by releasing it as an open engine , until they were bought out by ZeniMax Media which intends to keep the id Tech engines exclusively for Bethesda’s studios.

Source engine
Source is a 3d game engine made by valve.  It was first used in counter-strike: source. Then one of valves biggest titles half-life 2.  Valve have since released source 2 the first game to get transferred over to the new engine is Dota 2. The biggest and most notable thing about the source engine is how it was designed to have no problems with backwards compatibility. The source engine is set to be modular.This Makes it easy for valve to upgrade between titles and have no problems changing the engine for different titles .This helps valve keep moving assets between titles without issues from changing versions of the engine.
The source engine is well known for its good physics engine. This engine is a middle-ware component called Havok. The Havok engine is the biggest Middle-ware physic engine on the market at the moments and many game engine use it as the Physics engine for their Game engine.  HDR and colour correction was added to the source engine in 2005 for the title day of defeat. The release of the orange box came with many things such as the source filmmaker which allowed users to create source film videos. It also removed inbuilt effects in the engine replacing them allowing codes to modify and edit to their choice.

https://developer.valvesoftware.com/wiki/SDK_Docs





There are many different engines on the market and held by companies. While the best one is subjective to the people using and playing games within it. Arguably the "best engines" at the moment are the most popular engines. Obviously this gives closed engines a disadvantage. However I still feel both theses titles deserve there place over any closed engine at this point in time . Both engines I have picked hold something in common as they give the community the most creative freedom and hold the most opportunity for freedom while creating which is what game engine should aim to do. Id say for 3D development of game the Unreal engine is the best on the market at the moment just to the shear openness of the engine. Its highly impressive that an engine this advanced is so user friendly. The unreal engine has way more accessibility than its competitors the cry engine or Id tech.
The other most successful or "best engine at the moment is probably unity as it has the monopoly on phone games with nearly 90% of smartphone games being developed on unity and a large portion of indies games for PC being made with it to. Unity strong point is its cross compatibly between platforms and its quick to create systems.
This is why I think Unreal 4 and Unity 5 are the biggest and best engines out there at the moment.





Thursday 29 October 2015

James work


Unit 1: pre-production and planning for the creative media industries
Tutor: James Tedder
Student: Robin Carreras-Gough
Requirements of Game Development
Types of production: The type of production is thinking about what product you are creating. In my case a video game for game maker on pc.

Finance:  There are three main different types of finance to consider the first is publishing finance and how your game will be paid for. The second is material finance, how much will the tools and space you need to develop will cost and finally Work finance, paying your and other developers wages.  
Publish finance: It’s important to know how your game development will be paid for. Full time Developers will either have to look to a publisher to fund and publish for them or look at getting community to back the game. Publishing houses are companies responsible for the listing of created games this means they are generally more focused on the production, media and marketing of titles and usually taken in successful studios adding a big name to their release helping create drive and hype for a game.
 Getting a publishing house to fund you may be great for financial security however these companies have been known to value profit of a quality product. Meaning you have lesson control over your product
Take ubisoft a massive gaming giant. Being backed by them can be a blessing and a curse. The bigger the corporation get the more it relies on its name to sell titles.
Material finance: The developer must look at how much equipment and space to produce will cost. Buying cheap equipment may lead to a subpar game however buying to unnecessary equipment may cause a financial failures in the company.
Work finance: Whether developing independently or in a company for any full time developer you need a salary. This salary will come from your budget. This means the salary can't be too much however must be sustainable to live on while the game is still being made.
I’m my case the game will be created with software i bought for 8 pounds and I’m in full time education so a salary is not relevant. This also means my budget will be small and the game will take longer to make as there is only one developer.

Time constraints: Funding for games will eventually run out meaning the developers will have a time limit till the game needs to be released. The game will also have to keep players interests and game that taking too long to come out may have a smaller fan base on release meaningless copies sold. A game which takes too long to be made may be outdated on release as the game will be developed for current hardware if a game is released 6 years later the game may be outdated.
In the case of Dukenukem the game took fifth teen years to come out this meant the developers where constantly trying to update the games engine it also meant fans lost interest and the game was uninspiring as it fell behind the latest technology.
How long a game takes to release may also change how a developer feels about their product. The longer one works on project may change how passion they feels towards their game. Whether this is more or less depends on the individual.


My time constraints are quite small and however taking too long to release or create will mean my game will be outdated.

Personal: It is important to be in a personally stable life and work environment if a developer's life is not stable it may take time away from his development. It’s also important to make sure a developer get time and space away from development if too much time is spent in front of the screen a developer many start to loathe their work and their for the project. It’s also important to remember personal lives can change quick employees will need down time and finding the right balance between time off and an employee’s slacking can be a hard balance. When working in such a creative environment it’s important to work with people you get on with a share the same passions. This does not mean however the work place shouldn’t be diverse, just that colleagues should be sociable at ready to express their ideas. There are many jobs in the gaming industry and the amount skill and supply of work will change how much each are payed.
Animators are responsible for the portrayal of movement and behaviour within a game, making best use of the game engine’s technology, within the platform’s limitations.
Game Designers Devise what a game consists of and how it plays, defining all the core elements Communicating this to the rest of the development team who create the art assets and computer code
Artist Create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing. Creating concept art and storyboards which help communicate the proposed visual elements during pre-production
Audio Engineers Create the soundtrack for a game, including music, sound effects, character voices, spoken instructions and ambient effects
Level Designers Define and create interactive architecture for a segment of a game, including the landscape, buildings and objects
Programmers Design and write the computer code that runs and controls a game
Managers normally are not focused building the game but focus the management of the people making it. Managers have to be strong personalities which keep the creators and marketing unified and functional
  Not every person who works in the games industry is set to these specific roles and guidelines many will work independently this could be in the form of their own little company. These creators will often cross roles as they are able to be skilled ant multiple areas. This these smalls studio will have to allocate their own roles and pay for them self. People may also freelance being played by a company to produce and items of set of assets. Not payed a salary but for their piece of work.
Independents who start or do work for themselves may get recognised by big companies and payed to join or asked to help on another project.
Companies may Hotseat recognised creative by giving room to work or brainstorm while to forcing the standard office / work job.
These more Independent jobs so might find more for filling however are a lot less
My family life is stable and i have spare time to work but need to make sure it doesn't interfere with my school work.

Facilities: Facilities are important to look at where the game will be made and whether the developers have a studio to use and come together in. This may help creation as the developers can more easily interact. However this will cost money and may short the time which the development budget will last. A place of development can also increase productivity as developers will be more focused with the task at hand. Finally a place of development must be accessible to the workforce and easy to travel to this will also a social place of interaction which can help the morale of the development team. Development Teams may also do something called hot seating. This is where you do not have an office per say but areas for people to meet talk and work together a good example of a company who does this is google. Watch how google employee’s work hear.
https://www.google.co.uk/about/company/facts/culture/

I will be creating the game at school and my home computers which i will not have to pay to access however both environments are easy to get distracted in.

Materials: Materials for game development are key. Materials considers anything from hard ware to assets. Some assets can be taken from other for free. Take a sprite form google images for instance. However some creator will want you to reference them in your work. It’s a good way to save money however it’s important to remember some work maybe copyrighted. They are also lots of free alternatives to different forms of software. Eg WinRAR a file opening software has a free equivalent called extract frog.
http://download.cnet.com/Free-RAR-Extract-Frog/3000-2250_4-10804840.html
 Materials used must be to a certain standard as this will show in the final product. When it comes to hardware it's worth considering whether the hardware is need and whether it help development or if it just adds complications.
It's important to look at how hard ware will affect how a product is sold and how accessible to others it is. It’s also important to think about how this hardware will run on other people's computer and how big or small this will make your target market. Materials may also be limited such as development kits for consoles this means you will have to talk to other and convince them that the giving of these materials is in their best interests.

I have already purchased the materials i need and i will create all assets myself.
I already have licences publish on the android store as this came with my purchase of the humble bundle

You man also need certain license to distribute products on certain markets e.g. (android app store) This mean you have to way up how many platforms the product will be sold on and whether the cash return for a certain market is worthwhile.

Contributors: All games need contributors these contributors are anyone that has helped or been a part of making the game. Their names will be put into the credits for a game. This is to recognize their work and effort towards the development of the title. Being and contributor can range anywhere from having programed code to voice acting or research. Listing contributors can help generate business for employees as say a company like the sound design in a game they could look for the sound engineer and ask him to work on their title. The skill and experience of a contributor may change how much work they are willing to do for a certain amount of pay. Take Hideo Kojima, he probably be not willing to help write the story for my game maker platform unless he was offered a lot of money. Developers may also get contributors my making a increasing there stats. People may want to help with the next game if they enjoyed or loved the last one.


Codes of practice: The Codes of practice in game development ranges from the ethical to the abiding of laws. When making a game it's important not break laws like copyright , health and safety , public liability and  completion insurance its. However it's important to look at the ethics of game creation like worker treatment and pay and cost and pricing of the game. The game should also not be falsely advertised or seem to have promise things the game does not have. It’s also important to think about dlc and bug whether you continue to support and update the game after release is a morale decision so developers many choose to give free content after a games release to thank the customer for buying it. However most companies cannot afford to pay their staff nothing so they will create pay for content after the game. This can be liked buy the consumers however too much payed for content can make the players feel like they are being milked for cash. Pre-planned or pre order bonuses can make players excited for the game, however if done wrong players may feel key aspects of the game are being cut away to create more profit.
Take this link for instance. A link to the new Total war game. This video has received a shocking amount of dislike because the company announced they will be selling one of the core factions in the Warhammer universe as a pre order bonus. This means they are cutting content from the game to sell. They have the right to do it but other may consider this unethical.

Thursday 1 October 2015

Wayne Work

Task 1 : Genres
Genre name
Genre Description
Genre Example
FPS
First person shooter is a genre based around projectile weapons. Fps normally contain an enemy of objective to shoot. They usually fps are based around the gun based combat however many contain other tools to dispatch of your foe .fps are set from the eyes of the player's character. Fps can be multiplayer or single player. Most Fps will contain at least a very basic story..
Call of Duty is a Perfect Example of an Fps it contains the use of projectile based weapons to achieve your objective with a story.Call-of-Duty-4-Modern-Warfare-features.jpg
RPG
Role-playing game. Rpgs are games based on user assuming the role of a character and interacting with an AI world. The player will be set objectives in a world which they may fail or succeed based on their actions. This will change how the world interacts with them.
Divinity Original Sin is an RPG where players explore a fantasy world where there set quests to deal with the problems of the towns folk.
RTS
Real time Strategy is where a player takes control of a group of units to fight or beat an opponent. The game is normally set in bird’s eye view and gives the player an objective to complete however lets them do it there own way. The game will be set so units move in real time and respond to player inputs almost instantly.
Wargame is a real time strategy set in an alternate cold war era world where players choose to control armies from countries all around the world. In sea, air and land based combat. WRD_Screenshot_08.jpg
Driving
Driving games are set in land based vehicles where players must use their skill with their car to either race other drivers or to push them off the road. Often racing games may contain real life car or vehicles. Driving games often have multiplayer or at least an competitive race element to beat other times from around the world
Motor Storm: Motor storm is a Driving game that forces racers through extreme terrain racing in a hostile environment with other racer which compete and crash into each other.
Adventure
Adventure games are games that lead players to explore a story and complete puzzle or objectives. Adventures games are quite a broad genre and can often include other types of genres. Adventure games story and story development are normally what the game is rated. The player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in order to progress.
Grim Fandango: Grim Fandango takes place in the Land of the Dead, were recently departed souls aim to make their way to the Ninth Underworld. Grim fandango is critically acclaimed for its great storytelling.grim-fandango-remastered-screen-5.jpg
MMO
MMOs are similar to Rpgs however the game contains a lot of other player in the world. This means the player has almost no effect on the overall world but complete sets quests which all players are offered. These game normally contain PVE and PVP blended into one. Their is normally shops to buy things for the character and player will have to pay real money for the best items. There may also be a membership fee to unlock the best items in the game
Star wars : Knights of The Old Republic : this game is set in the star wars universe and players become and create their own made up heroes completing quests usually as groups to level upStar-Wars-Knights-of-the-Old-Republic-Lightsaber-Battle.jpg
Horror
Horror is another Genre that often crosses over with other genres. Horror games do not contain any particular game play elements. However they are built to induce fear into the player.
Alien isolation is a horror game set in the alien and predator universe. The player takes control of Ripley’s daughter in the attempting to find out what happened to her mum however ends up being hunted through a space station by an alien.alien-isolation-111.jpeg
Tower Defence
Tower defence games are games set in bird’s eye view. The player is tasked with setting up a defence to stop units from getting to a certain location. The player can place and create towers to stop and damage the progress of the enemies. Tower defence games will let you upgrade your tower to unlock more damage faster fire rates or even new abilities.
Fieldrunners: is a tower defence set where the player has to stop and army of runners from getting to their base by placing towers from there selected load out. The player can create mazes to slow down the enemy units.fieldrunners2_fryingpan_1.jpg
Sports
Sport games are games based around real life sports or similar to real life sports. The player will compete against other players or teams. They will win by scoring points against the opposition. Real life sports games are usually franchised so only one company may use certain leagues.
Madden is a sport game based around the NFL in America. Players will play are their favourite sports players and compete against other players or AI in leagues .tom-brady-madden-25-13.jpg
Simulation
Simulator games are games based around imitating real life scenarios. They often make the player complete jobs or hobbies of others and don’t really contain any form of story. They leave the player to use real equipment to complete their task. Many of these games are used to relax and don't normally contain any competitive element.
Farming Simulator: farming simulator is a game that simulates the action of farming on a real farm and gives a wide range of equipment to help players grow and create their own crops.2662342-farmingsimulator15-09.jpg
Task 2 The Good the Bad and the ugly of games:
Concerns such as excess playing time: Gamers can become so addicted to playing games so they lose jobs and become Unproductive this can lead to mental health issues. Gamers can lead on by the idea of just 10 more minutes. However the next time you look at the clock it been 45.
“Children who play video games for more than three hours a day are more likely to be hyperactive, get involved in fights and not be interested in school”.
Social isolation: Gamers can play computer games so much they don’t interact with others in the real world and go crazy.This may mean a lack of friends and can lead to shyness and depression “The greater the time spent in front of the screen, the greater the negative impact on both behavioural and emotional issues relating to the child’s development”. http://www.independent.co.uk/life-style/health-and-families/health-news/overload-of-screen-time-causes-depression-in-children-8786826.html
Cost: Games cost money to buy and maintain the ability to play new games. There are also time costs to the players of games.  Games now days can cost up to £55 per title. “We worry about the strain our hobby puts on our budget, and we fret about too many desirable games released too close to each other”.http://arstechnica.com/gaming/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time/
Sound: Video games uses lots of sound to display feeling this can be a good thing when used well , however an over playing of video games can cause fear from certain noises and tracks leaving a person on edge and in some very rare cases lead to long terms physiological changes.
High score listings: Score boards can be a good way to rank yourself against others however the desire to be number to stay number one can lead to an over fixation on video games
Competitive games: As most games are relativity easy competition can cause anger as games induce a culture of every ones a winner when competition comes out in games the loser can often feel angry or disappointed.
Peer pressure: Games can cause peer pressure in groups when one should be doing work he may be told by his friend to join him on a game. http://www.gameinformer.com/blogs/members/b/subsaint_blog/archive/2014/11/19/video-game-peer-pressure.aspx
Separation from reality: People who play can separate from their lives are they prefer their game characters. “Overall, kids who become pathological gamers tend to be more impulsive, have lower social competence, are less empathic and are less able to regulate their emotions” http://www.parentdish.com/2011/01/18/video-games-can-cause-mental-health-problems-study-finds/


Future impact: Games can affect you prospect to the future whether that’s a job to do with gaming or if you play too many games it can affect your work as a person who over plays games can become unproductive. Games overuse can also lead to a lack of social interaction meaning a lack of friends or partners when you’re older. plus a society too reliant on games will become disconnected and unsociable.
Benefits (hand-eye coordination, brain training):Games can teach people skills like hand eye coordination and reaction speed through fast events and movement on the screen .Games can also be educational helping in education or learning new skills such as typing like this game here. http://www.wordgames.com/zombie-typocalypse.html
Thinking and strategy skills: Games can also help improve people's planning a thinking skills the military uses games to help people thought process in military combat. Puzzle games can teach you new ways to approach problem solving.


Good
Bad

Situational awareness

socially isolated

They Can Help Address Autism

confuse reality and fantasy

They May Improve Balance in MS Sufferers.

attention problems

They May Help People Overcome Dyslexia.

teach kids the wrong values

You’ll Make Faster Decisions.

poorer  performance in school

How to explore and rethink goals http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games

Desensitization

They’ll Reduce Stress.

Health Problems

Planning, resource management and logistics

Increased Aggression

Players Can Become Fascinated with History

Fatigue

They Might Curb Cravings

Carpal tunnel syndrome caused by the overuse of a controller or computer mouse




Task 3
My game design is called Dissident dolphin. The basis of the game is your dolphin called Rudolph that has be subject to abuse by the water world staff in the aquarium you have been held hostage in. One day you break free and arm yourself with a harpoon gun. You will use this to complete physics based puzzles and dispatch of “enemies”. The game would be played in a 3d 3rd person engine . One of the hooks of the game is how you make your escape. you could be stealthy and kill no one. you may only fight the guards who try to stop you leaving or your may go one a murderous rampage kill guards and civilians alike. The game will have a couple of endings. After the final boss fight with the CEO he will attempt to escape and Rudolph will be about to die . Rudolph has a choice . Weather to blow up the aquarium taking all down with him in his final revenge (pressing the red button or to  press the green button and free all the other fish and sea life letting the CEO get away  and dying a hero. This and who Rudolph choose to kill or not will change how he is remembered in the final cut scenes. Rudolph will also hop on land and swim in water in different rooms and levels


Task 4  
Rudolph is based around the documentary black fish and the abuse the whale received in it driving them crazy. Rudolph has suffered similar abuse and this has also drove him to the brink of insanity. Players will have to fight with there emotions to either keep a clean conscious or to enact his revenge on those who lock him a punished him. Rudolph will also meet other sea creatures in the game and  will have the choice to make them join his army of death or to help them escape. The game will be based to have a dark sense of humor and many characters will be wacky edgy looks into different forms of insanity. The water world staff are led by a cruel man CEO called “The Man” whose sole drive is profit. He will be Rudolph's arch nemesis in the game. He will Attucks the player with boxing gloves. Rudolph will be presented as a over the top angry character. He will change to a more sarcastic tone or go more raged filled depending on how the player plays.






3 in 1 gaming: space Invaders
Wayne
Robin Carreras-Gough
For my 3 in 1 gaming I was assigned the task of making a space invaders remake. I decide to put my own spin on the classic game by creating the title Duck Invaders. In this remake the alien invaders are ducks in their spaceships. The game features 6 levels a simple title screen and transition sequences between each wave. Duck invaders has 5 different enemies all with their own skills.
The player however has his own arsenal of lasers and rockets with barricades to block and stop enemy fire. Each level has a different set up slowly getting harder when the last level is finished the game will loop and speed up so the players can try for the best score.
Having problems with bringing sprites and text boxes across

Sprites
Player: The player is displayed as a tank with some sort of laser gun attached to the top
Laser: the player shoots this weapon destroying one enemy at a time
Rocket: The Player may use this rocket less often however takes out big chunks of the invading ducks.
White duck: shoots slow red lasers rarely
Green duck: shoots green lasers which speed up and slow down rarely
Brown duck: shoots red lasers at a high rate.
Gold duck: shoots high speed rockets at the player quite regularly
Doom duck: shoots an array of weapons. However its movement is only vertical.
Barricades: These can be shot through by the players however will absorb a single round of fire by the enemy
This Barricade blocks player and duck fire alike a cannot be destroyed
This is the background for the first level the e city will slowly become more destroyed as the levels progress
This is the final background, as you can see the city has been destroyed


3 in 1 gaming: space Invaders
My second mouse maze

The game is a maths maze game. Players choose paths from answers to math questions to see if they survive. The game contains my own sprites ,coding and sounds.



Killer Klowns from space Chapter 1:
Soft whip Klowns, the lot of them. A bunch of white trash youth wasting his night. Dave realised he was starting to sound like an old man, starting to sound like Mooney. In his late twenties, with blonde hair and a face that had been chiseled by the gods, it was
undoubtable that Dave handsome man. The police car he sat in however was not. It groaned and growled at every bump in the road. The interior smelled like a mix of sweat and stale coffee. The paint job rusted and windows full of cracks. Dave peered into the darkness trying to catch sight of the fence which stretch the ridge of the mountain. Something caught Dave’s eye. A row of sparkling white teeth grinned manically through the night a two golden eyes emerged staring straight back at him like moons in a dark night. Dave panicked and swerved the car to other side of the road, slammed on the breaks, then peered up at the rear-view mirror looking for any sign of what he’d seen. Suddenly he spotted a quick mass darting towards the car. Dave grabbed for his gun, fumbling around with his holster. He looked up just in time to the wolf scamper into the woods in front of him. He was getting to old for this stuff. Debbie squeezed a little tighter around mikes waist. Like clinging to his very warmth herself. Mike didn’t mind. The mixes of alcohol and a warm blanket had left him in a trace like sate. Mike noticed a sound start to pick up over the hills. Though he decided it was purely in his imagination he started to hum the melodic jingle. Debbie shut up. “You hear that to? She quizzed. All of a sudden the sound picked up and an ice-cream truck burst into the parking lot a sinister tune blasting from the speaker. The truck circled the parking lot twice before grinding to a halt right in the centre. The speakers crackled. “Come get your ice-cream. Cold and soft, Cheep and sweet”. Mike crawled from under the blanket. Hurled himself over the lip of the pickup truck and made his way to the van. The side of the van slid open and an old man stood smiling at mike. “Il take two blue ice lollies” mike commanded. The man didn’t move. He looked mike straight in the eyes and asked “are you sure boy?” his voice crackling like a fire. Mike was confused by the question. He just nodded slowly to the man. The quizzed again “but would you not like some of my soft whip?” “Noooo” replied mike slowly “Ice lollies please”. The man shrugged and fetched mike the lollies. “Free for you young man” The old man beamed. Mike took the lollies said his thanks and mad his way back to Debbie. The van shot off back down the road from which it had come and mike climbed back under the blanket. Debbie asked mike if he was alright. He didn’t know. They were trespassing and the man had come all this way. It didn’t sit right. “Let’s get back” said mike. They climbed round to the front of the truck and drove off. Dave swung the door open and made his way to the trunk of the car. His backed ached and a ride back to town was going to be a long in an hour. He might as well make the most of the time. He grabbed a shotgun. And started towards the trees “time to catch me a wolf” he chuckled. He spent the first five minutes looking for a track. He eventually found some torn foliage. He couldn’t see the road anymore but could hear a vehicle moving near blast some awful jingle. He was soon distracted by the sound he lost his footing tumbling down a small hill. He clattered into a tree at the base of the hill straining his neck. Eventually he regained his balanced and began to observe the area around him. At first he took no notice of the strange orb but his brain quickly registered it was out of the ordinary. He gazed at the floating ball of purple light, it edges undefined the light in the centre so bright he could barely look at it. He edged towards the ball and it started to pulsate. Growing with each beat. The ball had almost doubled in size. All of a sudden it spilt right down the centre. Causing the ground underneath it to be flung across the clearing it stood in and send Dave flying into the bushes. Dave crawled behind a bush. All though he hadn’t been thinking about it he noticed the merry jingle suddenly cut out.

Chapter 2: Rupert Grimsby Rupert couldn’t contain his excitement he giggled to himself swinging the back of the truck open and letting Mr Marshmallow. The dog was as excited as he was darting straight into the woods surrounding the van. Rupert filled his pockets full of ice-lollies and locked the van. He staggered off towards the purple light humming work by Rihanna to himself. He found Marshmallow at the lip of a hill which dipped into a small clearing. A swirling purple mass centred the clearing surrounded by large group of men in clown costumes. He called to them “How are you this fine night gentlemen?” The clowns turned all staring up at Rupert. None of them giving any sign that they had heard what Rupert had said. “Would any of you like one of my lollies?” he asked again. The clowns gave no response. Rupert guessed they must not be able to hear him in those big costumes. He started climbing down the lip of the hill Mr Marshmallow hesitating whether to follow him. Rupert crossed the field quickly skipping towards the clowns. None of them had moved. He approached the closest clown. It stared at him blankly the face sagging and wrinkled, its flesh white and rubbery and its makeup smudged around its eyes and mouth. “Would you like a cold lolly my good sir?” Rupert asked one final time, hold a lolly up to the clown’s big red button nose. This was the last action Rupert Grimsby would ever make.

Chapter 3: The journey home Mike sped down that track with no care in the world. He hit a 50mph and he was quite pleased with himself. He looked over at Debbie, she was the opposite of pleased. Her face full of fear as she knew if they were to crash they would both most defiantly die. Mike started to slow the car. They just reach the edge of the private property when he’d noticed the flashing light of a police car. It didn’t appear to be moving. The slowly pulled up alongside the car and grinded to a halt. The car lay empty and planted deeply into some foliage. Mike was about to climb out of the car when he saw the officer emerge from the trees at quite a considerable pace. The police officer clutched a small white dog. His face was full of pure terror and the dog barked its high pitch yaps back towards the trees. The officer swung the back door open, hurled himself into the car and screamed “drive!” The car ride back to town was a mess. With Mike drunk the car was swerving left and right. Dave wouldn’t stop blabbering about clowns and the little dog carried on yapping. Debbie eventually snapped “Stop” she screamed! Mike pulled the car to the side of the road and Dave and the dog shut up. Debbie looked over her shoulder and glared at mike “one last time explain to me what happened. Her stern tone and face had snapped him out of his frantic state. Dave began his story “I was wondering through the woods when I spotted a purple light. The light opened, split right down the middle. Men, or what looked like men in clown outfits stepped out from the light”. Mike sniggered, “What’s he on”? Debbie spun round to face mike “speak again and I will tear out your tongue”. Debbie looked back at Dave “continue”. Dave did, “A man entered the clearing with this dog trying to offer lollies, which at I think may be a code for drugs”. Dave shifted in his seat. “However the clown bit off his nose”. Debbie stared at mike “Jesus, was the clown on drugs?” she asked. Dave shrugged. “I don’t know, but that’s not the worst bit. The clown the placed a straw into the whole a sucked out his brain”. Debbie gave the policeman a good few seconds to start laughing, hoping this was just a terrible joke. He never gave as much as a smile. By the time they approached town Dave had relaxed. He was on his radio trying to get in touch with chief Mooney with no hope. Dave told himself Mooney was most likely asleep. Mike had drank all the way back. He didn’t seem to care he was sharing a car with a police officer. Dave hadn’t the time to worry about mike, he owed him a debt for picking him up. Dave hadn’t managed to tell Mooney his pickup was not needed. However no car had passed them since they had set off. The car bumbled over the ridge and the town came into view. Debbie gasped and mike spat out the liquor in his mouth. Dave shifted into the middle seat to get a view. The town was a blaze, Golden flames lapping at the buildings. Dave swallowed. Right in the centre of the town standing a good two stories higher than the church was yellow and red circus tent.

Chapter 4: When the circus came to town Mike made a beeline for his aunt’s house the truck tore straight through the field on the outside of town. Mike only had one relative left and he wasn’t going to let his aunt come to harm. The truck tore through the wheat. The wheat beat against the windows and bonnet of the car making horrible lashing noises. The car burst out of the field piling through Mike’s aunt’s fence into the back garden. The gang jumped out of the car mike raced inside. The house was one of the only houses not on fire on the block. Mike rushed through the house screaming for his aunt, the house was empty. Mike stopped and looked out of a window on the second floor facing into town. His aunt stood in the centre of the road facing a tall clown about 20 yards away. The clown was dragging a high striker hammer, walking slowly towards her. Mike ran to the closet scrambling for the house gun. He pulled the revolver from the dusty shoe box then ran down stairs and out the front door. The clown now stood just out of arms reach of Mike’s aunt. The clown raised the hammer above his head ready to bring it down. Mike angle was terrible but he fired the revolver towards the clown. The recoil of the gun sent the drunk mike backwards into a flower bed. Mike heard his aunt scream as the bullet tore through her shoulder and into the clown’s chest. The clown giggled and brought the hammer down. The hammer crushed his aunt’s head sending shards of skull and brain pattering across the road. The lifeless body dropped to the ground. Mike screamed at the top of his lungs. Debbie and Dave emerged onto the road to find Mike screaming in a flower bed. Mike got to his feet and started towards the clown up the road. The clown had drawn a straw out and started sucking out what was left of the mangled corpse. Mike didn’t stop screaming as he charged at the clown that was taking no notice of him too pleased with itself and its snack. Mike came in ranged and pounced onto the clown flattening it onto its back. Mike howled and bit down onto the clown big button nose. The nose popped like and zit and a stream of blood shot into mikes face and mouth. Mike placed the revolver against the clown shrivelling head and fired 4 more shots. Dave, Debbie and marshmallow raced towards Mike as he coiled over backwards. All of a sudden 6 more clowns emerged from and alley close to mike encircling him and stopping the group in their tracks. Debbie screamed mikes name. He didn’t reply. Mike stood up. Placed the revolver to his chin and put his last shot into his own head. The clowns turned to face the group cackling and sniggering. Debbie fell to her knees’ and began to cry. Dave froze. Suddenly a horn sounded and car ploughed through the clowns sending them toppling over like bowling balls. The car stopped short of the pair. Dave spotted the police decorations grabbed Debbie by the shoulder. Mooney yelled “get in”!

Chapter 5: The tent Dave looked over his shoulder at Debbie, she had finished crying. Her expression was crazed her cheeks pattered with blood. Dave asked her if she was okay. She nodded slowly. “Mike was weak” she hissed, “I’ll miss him but if he cared about me he wouldn’t done what he did. You won’t leave me will you Dave”? Dave looked back to the front of the car. She’d lost it. The car barrelled down the road knocking down pedestrians and clowns alike. The town was a blood bath of townsfolk and clowns. Some of the town residents had set up barricades and taken arms. Others fled for their life’s being picked off one by one. Dave looked at Mooney “where are we going?” Mooney pointed at the tent standing above the buildings “Into that”. The car tore through the streets surrounding the tent, which were relatively empty. The car turned the corner to Shmeckle lane. The entrance to the tent was open at the end of the road. Mooney stepped on the gas and the car’s engine roared. Four clowns entering the tent turned just in time to see the squad car plough into them sending them flying. Mooney pulled the car up just before the main door and howled. “Let’s roast some space clowns” he boomed. The trio hopped out of the car and moved round to the back of the car. Mooney popped the boot open to reveal the arsenal hed brought “this is all I could find “. A 9mm pistol, a fire axe, a nail gun and garden shovel. The group kitted themselves out Mooney duel welding the nail gun and pistol Dave taking the axe and using a bin lid for a shield. Debbie taking the shovel. The group crashed through the main door with marshmallow at their heels. The tent was filled with clowns in a circle slinging bodies into the purple portal like the one Dave had seen in the woods. The clowns noticed the entrance of the group but did not react to face them. Instead the clowns carried on with their work. All of a sudden the portal rippled and shook, something began to emerge. A giant red button nose started to materialises. A clown as big as a house stepped through shaking the tent with every step. The clowns let of a roar of excitement and laughter. The giant clown face bloodied and hideous. It turned to look at the group and it eyes began to glow bright yellow. Dave saw Mooney’s face light up. Debbie screamed and charged with her shovel in hand. The clown had swiped for her missing by an inch. Dave screamed at the top of his voice “charge!” Mooney sprinted the group of smaller clowns, Dave ran to assist Debbie. Marshmallow watched from afar. Mooney was a whirl wind of nails and bullets dropping clowns left right and centre. One of the large of the clowns started to grab pies from a barrel hurling them at Mooney. The old officer fired another nail into a closer clowns eyes and grabbing the body for a shield. A pie impacted on the clown’s chest melting a large hole into its body. Mooney dropped the body and dashed towards the clown dogging two more pies. A final pie clipped Mooney’s right arm making him drop the nail gun. He clattered into the clown pinning it to the ground. He pressed the barrel of the 9mm against the clowns head. Suddenly Dave called Mooney’s name, Mooney looked up in time to see a giant clown shoe coming down towards him. The clown he held to the ground rapped around Mooney holding him in place and the pair became a stain on the bottom of the giant’s shoe. Debbie and Dave had been hacking at the legs of the giant for a good 10 minutes and the pair where both out of breath. The clown was slow and it wasn’t hard to doge its swings, however it hadn’t tired or show any sign they were making an effect. Debbie went for a darting run under the clown’s legs planting the shovel into the clown’s knee. However the clown’s stumble rocked the ground setting her off balance. The clown used one had to grab for Debbie snagging her leg. The crazed Debbie howled and screamed at the clown and Dave slashed at the creature with his axe. The clown brought Debbie over her shoulder and cannoned her straight at Dave. Dave rolled away missing Debbie by inches. Debbie impacted the grounded created a small crater and breaking every bone in her body. Dave made one final run at the clown tossing his shield aside he jumped towards the clown hoping to hit the beasts torso. The clown lent forward swiping again intercepting Dave in mid-air. The clown laughed with glee. It attempted to shovel Dave into it mouth. Dave took one last swing with his axe planting into the clown’s nose. Dave used his axe as an anchor stopping himself from going straight into the clown’s throat. The clown bit down in pain tearing Dave in half. The clowns nose suddenly burst and blood and meat sloshed around the covering the room in blood. Dave dropped from the clowns jaws and slumped to the ground. Chapter six:

Epilogue “Lance corporal Riddick”? “Lance corporal Riddick”? The corporal looked over his shoulder “yes sir”? The officer pointed toward the tent which stood at the end of the road. “What is that”? The corporal swivelled to look back at the entrance to the tent. A small red object was dragging something from around the squad car. The corporal and three men made their approach to car. “So” yelled the Officer? “It’s a half a body a body sir, being dragged by a dog sir”. “What about the body corporal, is he alive?” “No sir” replied the corporal. ”That would be dumb”


                                                  Killer Klowns Vs Hunky Humans
 












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Hunkey human classes:









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 Killer Klowns vs Hunkey humans map 1
This map is a recreation of the actual town featured in the killer klowns from outer space movie.
Plot
Our game takes place 5 years after the end of the movie, the humans thought the klowns were dead. But they were wrong. The ship destroyed by Dave, Mike and Debbie was only a probe, once the clowns found out the probe was destroyed they launched an all-out attack on earth and it started a war. The war was long and destructive. There are few humans left to fight the klowns but the ones that are left, are the best. In this game you can choose to play as the humans or the klowns, its 12 vs 12 warfare on small medium and large maps. As a human or klown you can choose from 6 unique classes.

Shai has the plot power point however cannot get it on my blog